FOUNDER · DEVELOPER · GAME SYSTEMS

BUILDING NOW

Congyu
Zhao.

I build products, systems, and worlds that people can actually use.

Product thinking, software, gameplay logic, and visual storytelling — brought together in one portfolio instead of split into separate identities.

01PRODUCTFlows, trust, marketplaces
02SOFTWAREFull-stack implementation
03GAME DEVSystems, interaction, worlds
Congyu Zhao standing near the coast
PROFILE_01PLAYER / BUILDER
CONGYU ZHAOMake it real. Then make it better.
↗
NOT A TEMPLATE PORTFOLIOOne person.
Multiple systems.
PRODUCT

Marketplace architecture, trust, fulfillment, payments.

GAME SYSTEMS

Interaction logic, quest state, dialogue, progression.

VISUAL WORK

3D environments, interface direction, presentation.

EXECUTION

From rough concept to a working thing people can test.

SELECTED WORK / 2026

Proof over
promises.

Selected products, game environments, and Unity prototypes. Fish and Ships is an in-progress collaborative project; its original footage will be added when available.

01

FOUNDER · PRODUCT · SOFTWARE

LIVE PRODUCT

Aspire 101

A student-focused marketplace and connection platform built around campus trust, flexible fulfillment, and real-world community needs.

FounderNext.jsSupabaseStripe
ROLE
Founder / Product / Development
FOCUS
Trust, campus commerce, flexible fulfillment
STATUS
Building now
Visit live product ↗
Aspire 101 campaign concept featuring students on a campus
PRODUCT SYSTEMPost. Match. Connect.Student marketplace + campus services
02

GAME WORLD · VISUAL STORYTELLING

GAME WORLD

Tempus Lineus

A narrative game world shaped through environment modeling, interface direction, and a time-fractured visual identity.

3DEnvironmentUINarrative
WORLDEnvironment
LOOKVisual identity
TOOLS3D + game pipeline
Project study / visual archive →
Tempus Lineus game title screen
01 Title screen / visual identity
Tempus Lineus 3D bakery environment model
02 Environment modeling / world building
03

UNITY · OCEAN SIMULATION · TEAM PROJECT

IN DEVELOPMENT

Fish and Ships

A collaborative game prototype exploring an open-water world. I worked on procedural ocean waves, floating and boat movement, terrain generation, and interaction systems. The project is still in development.

UnityC#Procedural MeshGameplay Prototyping
ENGINEUnity / C#
TEAMCollaborative project
FOCUSOcean + boat physics
Project study / visual archive →
Representative Unity prototype screenshot; Fish and Ships footage to be added
FISH AND SHIPS / TEAM PROTOTYPEProcedural water. Boats. Exploration.Actual project screenshots coming soon
04

UNITY · INTERACTION · PROTOTYPING

SYSTEMS

Gameplay Systems

Quest logic, tutorial states, NPC dialogue, task tracking, and level progression documented through working prototype screens.

UnityC#SystemsUX
STATEObjectives
INPUTInteraction
FEEDBACKUI + progression
Project study / visual archive →
Unity gameplay tutorial level interface
WORKING PROTOTYPETeach the system through play.Tutorial flow · objectives · interaction · feedback

HOW I WORK

I care about the space between idea and actually working.

01Understand the problem

Start with the user, constraint, and system — not the feature list.

02Build the real flow

Connect the pieces end-to-end so the concept can survive contact with reality.

03Make it feel intentional

Use interaction, feedback, visual hierarchy, and polish to make the system clear.

VISUAL ARCHIVE

Work should
feel alive.

A quick visual index across product, game, 3D, and personal work.

Personal / Coast
01Personal / Coast
Aspire 101 / Campaign
02Aspire 101 / Campaign
Tempus Lineus / UI
03Tempus Lineus / UI
Tempus Lineus / 3D
04Tempus Lineus / 3D
Gameplay / Prototype
05Gameplay / Prototype
Off-screen / Process
06Off-screen / Process
BACKGROUND / 2026Building across
disciplines.
FOUNDER

Cloudora Labs, Inc. — building Aspire 101, a student-centered marketplace and connection platform.

EDUCATION

Purdue University Polytechnic — game development and interactive systems coursework.

ENGINEERING

Next.js, React Native, Supabase, Stripe, Unity and C#.

CURRENT WORK

Aspire 101 web and mobile development, and collaborative game prototypes.

Congyu Zhao at the gym
OFF-SCREEN / STILL BUILDING

ABOUT / NOT A SINGLE LANE

I like where code, product, and play collide.

I move between software, game systems, product decisions, and visual presentation. The goal is not to collect tools — it is to understand enough of the whole system to move an idea forward.

That can mean designing a marketplace flow, wiring up payments, programming an interaction, building a 3D world, or turning a messy concept into something another person can actually use.

BUILD WITHNext.js · Supabase · Unity · Unreal · C#
THINK ABOUTProduct systems · UX · Gameplay · Visual storytelling

OPTIONAL PATH / GAME MODE

The portfolio has a second layer.

Normal mode is clean and recruiter-friendly. Game Mode turns the same work into a small side quest without hiding the serious part.

CONTACT / NEXT BUILD